Monique - Motion capture character Character created for CDRIN for motion capture in game engine purpose. I was responsible for character modeling, blendshapes, wrinkle maps, texturing and shading. I worked too on environment baking, shading and lighting.
Other poeple involved : Carolane Bruneau (Character concept and environment textures), Alexandre Fortin (Rigging and environment modeling) and Yanick Bélanger (Environment modeling, set dressing and character pose). Character and environment are propriety of CDRIN. http://www.cdrin.com.
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